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[yak@collab] Re: Fwd: [yak@collab] Re: Survey of yak and tools-yak on th

To: <yak@xxxxxxxxxxxxxxxxxxx>
From: "Tom Munnecke" <munnecke@xxxxxxxxxxxxxxxxx>
Date: Wed, 12 Nov 2003 08:44:59 -0800
Message-id: <015e01c3a93c$50ef5560$6401a8c0@tomdesk>
Good stuff, Ted... Michael Shrage is a favorite author of mine, too...    (01)

I think that there are really two forks in this discussion.  One is the
world of artifacts, things we manually create to do a specified purpose.
Engineers do this; I trust their ability to build a bridge, and even add
beauty to the structure.  We need this skill.    (02)

The other is the world of emergence, where we bring together the parts,
not knowing what the whole will be.  We can't define the emergent
properties of this process, nor measure "success" of the emergence by
per-defined indicators.  What we can do, however, is work on the
"fitness function" which shapes the evolution of that which is emerging.
This is another skill we desperately need, but are only dimly aware of.
Given that we are the first generation of the first species which has
taken over the responsibility for shaping its own evolution, this is a
skill we need to learn VERY quickly.  (See Jonas Salk's Anatomy of
Reality and conscious evolution)...      (03)

-----Original Message-----
From: Ted Kahn [mailto:Ted@designworlds.com] 
Sent: Wednesday, November 12, 2003 8:38 AM
To: collab-yak@blueoxen.net
Cc: tkahn@nmc.net
Subject: [yak@collab] Fwd: [yak@collab] Re: Survey of yak and tools-yak
on the way    (04)

Folks,    (05)

I wanted to put in my two cents worth on this (and hopefully, not a 
"Three-Penny Opera").    (06)

First, mea culpa--I haven't filled out the survey. I'm on deadlines 
for two proposals, including one due at NSF next  Monday...I will try 
to do this, but I'm time-bound for the next 4-5 days.    (07)

The issues Jack, Tom and others have raised about the nature of the 
collaboration and conversation that I have seen in this list are 
important ones . As Jack knows, I've been running and co-creating a 
web-based Bay Area Science Education Collaboratory for science 
teachers, and I've learned a couple of design principles about 
collaborative online communities that seem to hold for across several 
projects:    (08)

- (1) collaboration is different than cooperation--it's focused on 
designing or making something together, or making something happen. 
Conversation and meaning-making are a necessary part of this process, 
but if you want to get convergence and leverage of collective 
intelligence, talents, and diversity of experiences, the best way to 
do this that I have found is to be really making something 
together...(Michael Schrage's book, "No More Teams" (initially 
published as  "Shared Minds" in the early 90's) is one of the best 
books I've read about this issue.    (09)

- (2)  the shared product being designed needs to be a participatory 
design effort with real users--and it needs to be designed and have 
feedback from other people outside of the design team re. its 
usefulness.  In technology products and services, we frequently have 
what Geoffrey Moore calls a "crossing the chasm" problem--i.e., we 
design things and systems for the early adopters and innovators (who 
are a slightly extended community of those of us on the design teams, 
since we, too, are motivated to do something new, interesting, and 
innovative)...but we're not the majority of people who are the user 
community.  Their value premises and motivations are different--and 
we will always run into the "chasm" between the early adopters + 
innovators and the early/late majority on a normal bell-shaped 
"adoption of innovation" curve if we don't involved people from the 
mainstream as co-designers.    (010)

This issue leads to a whole discussion about the role of 
:"assessment" of efficacy, effectiveness, and learnability --and the 
process I've learned that best addresses this is cycles of rapid 
prototyping, use, evaluation and reflection...but it has to involve 
real users from the mainstream majority.    (011)

I'm involved in another very exciting distributed educational 
collaborative design effort now with the NMC (New Media Consortium, 
nmc.org), which has received a major grant from the federal Institute 
of Museum and Library Services (IMLS.gov) to create a 
next-generation, open source multimedia authoring and publishing 
environment for non-technical people in both museums and 
colleges/universities. It's based on a system called Pachyderm, which 
was originally created by the SF Museum of Modern Art (SFMOMA), and 
this effort involves a core team of 15-20 people from 14 institutions 
around the U.S. and Canada--5 art museums, 5 colleges/universities, 2 
university libraries, NMC and me (DesignWorlds for Learning) as an 
external evaluator.  The way we're doing the collaboration is via a 
lot of blogging (using TypePad), listserv, collaboratively creating 
use scenarios and user personae, and am ambitious distributed open 
source sw development, testing and evaluation process.  It's a 3-year 
grant, with a 1:1 matching financial contribution by all the 
partners, and the sw development is already ahead of schedule (we 
just started last month)...the great thing is that this product will 
be made available totally free of charge to all non-profit museums, 
colleges, universities, and potentially, K12 schools, when it's 
completed in 2005-2006.  If you're interested, take a look at:
http://www.nmc.net/projects/lo/pachyderm.shtml and
http://www.nmc.net/projects/lo/pachyderm.shtml    (012)

-Ted
==============================================    (013)




>
>Henry K van Eyken wrote:
>
>>Having filled out the survey, I do well understand Jack's sentiment.
>>There is a bridge to be built between his and Tom's. They are
different;
>>not opposed.
>>
>>Henry
>>
>>P.S. And for a first attempt, I think Josh did an admirable job.
>>
>And I, too, think the questions to be an admirable first attempt. 
>But, I  wonder about a few things, like, what is the nature of a 
>collaboratory in the first place.
>        Does a collaboratory require/need/want leaders?
>       Who asks the questions?
>       When a collaboratory performs self-assessment, how is that done?
>       Indeed, what is a collaboratory?
>
>Would Tom's "fair sample" best be generated by circulating the 
>meta-question "what questions should we be asking of ourselves?"
>
>To be fair, my questions here are typical of reactionaries, and most 
>groups have at least one of them, and I also think that Eugene and 
>Chris have done Doug Engelbart's vision proud in starting blueoxen 
>in the first place.
>
>Jack
>
>
>--
>This message is archived at:
>
>http://collab.blueoxen.net/forums/cgi-bin/mesg.cgi?a=yak&i=3FB2317E.601
0001@thinkalong.com    (014)


-- 
************************************************************************
*********
Ted M. Kahn, Ph.D.
President & CEO
DesignWorlds for Learning, Inc.  http://www.designworlds.com
Principal, CapitalWorks, LLC       http://www.capworks.com
1116 Little John Way                           
San Jose, CA 95129
(408) 252-2285              Fax: (408) 516-9920             
ted@designworlds.com 
tkahn@capworks.com        (015)

NMC Fellow: The New Media Consortium  http://www.nmc.net    (016)

Bay Area Science Education Collaboratory:
http://www.designworlds.com/Hewlett/BA_ScienceCollab/index.html    (017)

Creating Virtual Collaboratories and Communities for Lifelong Learning
************************************************************************
***********    (018)

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